This Quantum World/Appendix/Vectors

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Vectors (spatial)

A vector is a quantity that has both a magnitude and a direction. Vectors can be visualized as arrows. The following figure shows what we mean by the components (ax,ay,az) of a vector 𝐚.

The sum 𝐚+𝐛 of two vectors has the components (ax+bx,ay+by,az+bz).

  • Explain the addition of vectors in terms of arrows.

The dot product of two vectors is the number

πšπ›=axbx+ayby+azbz.

Its importance arises from the fact that it is invariant under rotations. To see this, we calculate

(𝐚+𝐛)(𝐚+𝐛)=(ax+bx)2+(ay+by)2+(az+bz)2=
ax2+ay2+az2+bx2+by2+bz2+2(axbx+ayby+azbz)=𝐚𝐚+𝐛𝐛+2πšπ›.

According to Pythagoras, the magnitude of πš is a=ax2+ay2+az2. If we use a different coordinate system, the components of πš will be different: (ax,ay,az)(a'x,a'y,a'z). But if the new system of axes differs only by a rotation and/or translation of the axes, the magnitude of πš will remain the same:

ax2+ay2+az2=(a'x)2+(a'y)2+(a'z)2.

The squared magnitudes 𝐚𝐚, 𝐛𝐛, and (𝐚+𝐛)(𝐚+𝐛) are invariant under rotations, and so, therefore, is the product πšπ›.

  • Show that the dot product is also invariant under translations.

Since by a scalar we mean a number that is invariant under certain transformations (in this case rotations and/or translations of the coordinate axes), the dot product is also known as (a) scalar product. Let us prove that

πšπ›=abcosθ,

where θ is the angle between 𝐚 and 𝐛. To do so, we pick a coordinate system β„± in which 𝐚=(a,0,0). In this coordinate system πšπ›=abx with bx=bcosθ. Since πšπ› is a scalar, and since scalars are invariant under rotations and translations, the result πšπ›=abcosθ (which makes no reference to any particular frame) holds in all frames that are rotated and/or translated relative to β„±.

We now introduce the unit vectors 𝐱^,𝐲^,𝐳^, whose directions are defined by the coordinate axes. They are said to form an orthonormal basis. Ortho because they are mutually orthogonal:

𝐱^𝐲^=𝐱^𝐳^=𝐲^𝐳^=0.

Normal because they are unit vectors:

𝐱^𝐱^=𝐲^𝐲^=𝐳^𝐳^=1.

And basis because every vector 𝐯 can be written as a linear combination of these three vectors β€” that is, a sum in which each basis vector appears once, multiplied by the corresponding component of π― (which may be 0):

𝐯=vx𝐱^+vy𝐲^+vz𝐳^.

It is readily seen that vx=𝐱^𝐯, vy=𝐲^𝐯, vz=𝐳^𝐯, which is why we have that

𝐯=𝐱^(𝐱^𝐯)+𝐲^(𝐲^𝐯)+𝐳^(𝐳^𝐯).

Another definition that is useful (albeit only in a 3-dimensional space) is the cross product of two vectors:

𝐚×𝐛=(aybzazby)𝐱^+(azbxaxbz)𝐲^+(axbyaybx)𝐳^.
  • Show that the cross product is antisymmetric: 𝐚×𝐛=𝐛×𝐚.

As a consequence, 𝐚×𝐚=0.

  • Show that 𝐚(𝐚×𝐛)=𝐛(𝐚×𝐛)=0.

Thus 𝐚×𝐛 is perpendicular to both 𝐚 and π›.

  • Show that the magnitude of 𝐚×𝐛 equals absinα, where α is the angle between 𝐚 and π›. Hint: use a coordinate system in which 𝐚=(a,0,0) and 𝐛=(bcosα,bsinα,0).

Since absinα is also the area A of the parallelogram P spanned by 𝐚 and π›, we can think of 𝐚×𝐛 as a vector of magnitude A perpendicular to P. Since the cross product yields a vector, it is also known as vector product.

(We save ourselves the trouble of showing that the cross product is invariant under translations and rotations of the coordinate axes, as is required of a vector. Let us however note in passing that if 𝐚 and π› are polar vectors, then 𝐚×𝐛 is an axial vector. Under a reflection (for instance, the inversion of a coordinate axis) an ordinary (or polar) vector is invariant, whereas an axial vector changes its sign.)

Here is a useful relation involving both scalar and vector products:

𝐚×(𝐛×𝐜)=𝐛(𝐜𝐚)(πšπ›)𝐜.

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