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  • [[Image:UVMapping.png|thumb|The application of a texture in the UV space related to the effect in 3D.|400px]] ...ube]]. The flattened cube [[Net (polyhedron)|net]] may then be textured to texture the cube.]] ...
    5 KB (870 words) - 16:28, 21 July 2018
  • This tutorial introduces '''texture mapping'''. ...lighting of textured surfaces, transparent textures, multitexturing, gloss mapping, etc. ...
    9 KB (1,436 words) - 07:11, 16 April 2020
  • ...the specular reflection that is determined by the A component of the same texture. If you haven't read the [[{{BOOKNAME}}/Blender/Textured Spheres|tutorial o ===Gloss Mapping=== ...
    10 KB (1,131 words) - 07:14, 16 April 2020
  • This tutorial introduces '''texture mapping'''. ...lighting of textured surfaces, transparent textures, multitexturing, gloss mapping, etc. ...
    11 KB (1,710 words) - 07:11, 16 April 2020
  • This tutorial introduces '''texture mapping'''. ...lighting of textured surfaces, transparent textures, multitexturing, gloss mapping, etc. ...
    12 KB (1,809 words) - 02:47, 4 August 2023
  • ...the specular reflection that is determined by the A component of the same texture. If you haven't read the [[{{BOOKNAME}}/GLUT/Textured Spheres|tutorial on t ===Gloss Mapping=== ...
    10 KB (1,218 words) - 07:56, 16 April 2020
  • This tutorial introduces '''texture mapping'''. ...lighting of textured surfaces, transparent textures, multitexturing, gloss mapping, etc. ...
    13 KB (1,948 words) - 02:46, 4 August 2023
  • |next=Normal Mapping ...a. You may either use greyscale pictures or the intensity values of an RGB-Texture (including images). ...
    6 KB (1,037 words) - 06:35, 14 May 2013
  • ...the specular reflection that is determined by the A component of the same texture. If you haven't read those sections, this would be a very good opportunity ==Gloss Mapping== ...
    12 KB (1,267 words) - 07:40, 16 April 2020
  • ...the specular reflection that is determined by the A component of the same texture. If you haven't read those sections, this would be a very good opportunity ===Gloss Mapping=== ...
    13 KB (1,354 words) - 06:58, 16 April 2020
  • This tutorial covers '''projective texture mapping for projectors''', which are particular rendering components of Unity. ...ns. We achieve this by setting the fragment color to the RGBA color of the texture image and using the blend equation ...
    11 KB (1,459 words) - 07:53, 16 April 2020
  • This tutorial covers '''projective texture mapping for projectors''', which are particular rendering components of Unity. ...ns. We achieve this by setting the fragment color to the RGBA color of the texture image and using the blend equation ...
    12 KB (1,721 words) - 17:24, 13 August 2020
  • This tutorial covers '''normal mapping'''. ...l surfaces (or layers of surfaces). In this tutorial, we start with normal mapping, which is a very well established technique to fake the lighting of small b ...
    16 KB (2,097 words) - 08:44, 21 May 2021
  • This tutorial covers '''normal mapping'''. ...l surfaces (or layers of surfaces). In this tutorial, we start with normal mapping, which is a very well established technique to fake the lighting of small b ...
    14 KB (1,964 words) - 08:44, 21 May 2021
  • This tutorial covers (single-step) '''parallax mapping'''. === Improving Normal Mapping === ...
    25 KB (2,994 words) - 07:22, 16 April 2020
  • This tutorial covers (single-step) '''parallax mapping'''. ...o teach you how this technique works. If you want to actually use parallax mapping in Unity, you should use a built-in shader that supports it. ...
    23 KB (2,814 words) - 07:23, 16 April 2020
  • This tutorial covers '''projective texture mapping in light space''', which is useful to implement cookies for spotlights and ...r spotlights and directional lights are just square, two-dimensional alpha texture maps. On the other hand, cookies for point lights are cube maps, which we w ...
    26 KB (2,786 words) - 07:20, 16 April 2020
  • ===Texture Maps as Lookup Tables=== ...s limited by the size of the texture image and therefore the accuracy of a texture lookup might be insufficient.) ...
    17 KB (2,084 words) - 07:48, 16 April 2020
  • This tutorial covers '''projective texture mapping in light space''', which is useful to implement cookies for spotlights and ...r spotlights and directional lights are just square, two-dimensional alpha texture maps. On the other hand, cookies for point lights are cube maps, which we w ...
    27 KB (2,867 words) - 07:26, 16 April 2020
  • ==Texture Maps as Lookup Tables== ...s limited by the size of the texture image and therefore the accuracy of a texture lookup might be insufficient.) ...
    17 KB (2,066 words) - 07:07, 16 April 2020
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