This Quantum World/Appendix/Relativity/4-vectors: Difference between revisions

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4-vectors

3-vectors are triplets of real numbers that transform under rotations like the coordinates x,y,z. 4-vectors are quadruplets of real numbers that transform under Lorentz transformations like the coordinates of x=(ct,x,y,z).

You will remember that the scalar product of two 3-vectors is invariant under rotations of the (spatial) coordinate axes; after all, this is why we call it a scalar. Similarly, the scalar product of two 4-vectors a=(at,𝐚)=(a0,a1,a2,a3) and b=(bt,𝐛)=(b0,b1,b2,b3), defined by

(a,b)=a0b0a1b1a2b2a3b3,

is invariant under Lorentz transformations (as well as translations of the coordinate origin and rotations of the spatial axes). To demonstrate this, we consider the sum of two 4-vectors c=a+b and calculate

(c,c)=(a+b,a+b)=(a,a)+(b,b)+2(a,b).

The products (a,a), (b,b), and (c,c) are invariant 4-scalars. But if they are invariant under Lorentz transformations, then so is the scalar product (a,b).

One important 4-vector, apart from x, is the 4-velocity u=dxds, which is tangent on the worldline x(s). u is a 4-vector because x is one and because ds is a scalar (to be precise, a 4-scalar).

The norm or "magnitude" of a 4-vector a is defined as |(a,a)|. It is readily shown that the norm of u equals c (exercise!).

Thus if we use natural units, the 4-velocity is a unit vector.

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