This Quantum World/Appendix/Relativity/4-vectors

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4-vectors

3-vectors are triplets of real numbers that transform under rotations like the coordinates x,y,z. 4-vectors are quadruplets of real numbers that transform under Lorentz transformations like the coordinates of x→=(ct,x,y,z).

You will remember that the scalar product of two 3-vectors is invariant under rotations of the (spatial) coordinate axes; after all, this is why we call it a scalar. Similarly, the scalar product of two 4-vectors aβ†’=(at,𝐚)=(a0,a1,a2,a3) and bβ†’=(bt,𝐛)=(b0,b1,b2,b3), defined by

(a→,b→)=a0b0a1b1a2b2a3b3,

is invariant under Lorentz transformations (as well as translations of the coordinate origin and rotations of the spatial axes). To demonstrate this, we consider the sum of two 4-vectors c→=a→+b→ and calculate

(c→,c→)=(a→+b→,a→+b→)=(a→,a→)+(b→,b→)+2(a→,b→).

The products (a→,a→), (b→,b→), and (c→,c→) are invariant 4-scalars. But if they are invariant under Lorentz transformations, then so is the scalar product (a→,b→).

One important 4-vector, apart from xβ†’, is the 4-velocity uβ†’=dxβ†’ds, which is tangent on the worldline xβ†’(s). uβ†’ is a 4-vector because xβ†’ is one and because ds is a scalar (to be precise, a 4-scalar).

The norm or "magnitude" of a 4-vector aβ†’ is defined as |(aβ†’,aβ†’)|. It is readily shown that the norm of uβ†’ equals c (exercise!).

Thus if we use natural units, the 4-velocity is a unit vector.

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