Guide to Game Development/Theory/Physical motion/SUVATs

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Revision as of 15:26, 30 April 2021 by imported>ZI Jony (clean up, typo(s) fixed: a acceleration → an acceleration using AWB)
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Basics

SUVAT is a collection of all of the letters used for variables in basic motion equations. Template:Dbox Template:Dbox Template:Dbox Template:Dbox Template:Dbox

The equations you'll need

These are the equations you need to know:

v=ΔsΔt

a=ΔvΔt

v=u+at

s=ut+at22

Velocity time graph where the acceleration is represented as the gradient by a green line.

s=vtat22

v2=u2+2as

s=u+v2t

If you were to plot a distance time graph, the gradient would be velocity. If the graph is curved, it shows that there is a change in velocity and the object is accelerating

If you were to plot a velocity time graph, then the area under the graph will represent the displacement, while the gradient of the line represents acceleration. A straight line represents constant acceleration whilst a curved line shows acceleration is changing

If you were to plot an acceleration time graph, then the area under the curve will represent the velocity.

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Template:CPTAnswerTab u=0,s=1000m,t=40sec,a=?,v=?

1. Finding a:

using: s=ut+at22
1000=0*40+12a*402
1000=800a
a=1000800=1.25ms2

2. Finding v:

using: v=u+at
v=0+1.25*40
v=50ms1

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Vector quantities

Template:Main What's a vector? In one sentence, a vector is a quantity with a magnitude and a direction. Template:Dbox Template:Dbox

Note, that if you want to find either the displacement, speed or acceleration as a number, then you'll need to find the magnitude of the vector, follow these respectfully: |s|,|v|,|a|

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