Guide to Game Development/Theory/Physical motion/SUVATs
Basics
SUVAT is a collection of all of the letters used for variables in basic motion equations. Template:Dbox Template:Dbox Template:Dbox Template:Dbox Template:Dbox
The equations you'll need
These are the equations you need to know:

If you were to plot a distance time graph, the gradient would be velocity. If the graph is curved, it shows that there is a change in velocity and the object is accelerating
If you were to plot a velocity time graph, then the area under the graph will represent the displacement, while the gradient of the line represents acceleration. A straight line represents constant acceleration whilst a curved line shows acceleration is changing
If you were to plot an acceleration time graph, then the area under the curve will represent the velocity.
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1. Finding :
- using:
2. Finding :
- using:
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Vector quantities
Template:Main What's a vector? In one sentence, a vector is a quantity with a magnitude and a direction. Template:Dbox Template:Dbox
Note, that if you want to find either the displacement, speed or acceleration as a number, then you'll need to find the magnitude of the vector, follow these respectfully: