AP Physics C/Vectors and Motion in Two Dimensions

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Vectors in 2D

Vectors in 2 dimensions have both an x and a y component. We can find the components if given an angle, θ, in the following manner:

v0x=v0cosθ

v0y=v0sinθ

Projectile motion

Projectile motion is one of the most common applications of 2D vectors. Lets start with an example, lets say we throw a ball 30 m/s at a 60° angle. We can figure out how far it will land and how long it will take. The acceleration in the y of a projectile motion question is always ay=g=9.8m/s. Since velocity is the integral of acceleration, vy=aydt=ayt+C, and C will always be equal to initial velocity, vy=v0y+aytvy=v0sinθ+ayt .


IMPORTANT: Any projectile with an initial height or y of 0 will reach the apex of its height at t0.5 (where t is the total time of travel). This is because at the apex, the slope of the tangent line to the y position is equal to zero.


So lets solve for time. vy=v0sinθ+ayt0=30sin609.8t30sin60/9.8=tt=2.65s

From here we can solve for the range of the object.

ax=0

vx=vcosθ

x=vxvcosθ

x=vcosθ*t

x=30cos60*2.65x=39.8m

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